DR

 Transformative Drift (2023)

  Projectmodule AI-Sculptures
Keywords

Exploring the dynamics between A.I.-Sculptures and 3D-Clayprinting.

Reconsidering materiality in the age of the Metaverse and NFTs.

Recursive self-referential chains of operations in art and sculpture.


Links

Nominee at
Media Architecture Biennale 23


With the Metaverse, NFTs, and the 3rd most valuable living artist Beeple, who nobody ever heard of, more and more the question arises: how much is a piece of art or a property worth in the realm of digital? This project is questioning materiality in the 21st century by showing the value of a physical object while honoring its digital origins. It’s time to say goodbye to old classifications like "online" and "offline" and to start discussing what materiality will mean in the future and how we can deal with future transformations of our constructed world.
    Timur SiQuin’s ideas on materialism and evolution in art have captured my imagination. SiQuin argues that even things we see as immaterial, such as a poem or an algorithm, have a materiality because they can have an impact on their environment. I find this idea particularly interesting because it gives digital art a value that is still often denied to it.
    I support Si Quins thesis, but I still chose to make my immaterial 3D work physically experiential by 3D printing it. I choose clay printing because working with an organic material felt more natural and fitting with the concept itself. I was drawn to an organic materials and physic simulations - which are also kind of “organic” - for some time. My work always centered around a process at the intersection of digital and analog. Lately, I realized that organic influences are more relevant to me than just experimenting with analog and digital formats.
    “It is never the artist alone who gives form to a material, but the dialogue between artist and material.” This quote was the foundation for my practical work. It applies not only to physical production but also the usage of algorithms or plugins, which also have their limits in influencing the outcome.
    SiQuin sees evolution more as coevolution and connectivity, rather than the traditional “survival of the fittest” narrative. This gave me new thoughts on evolution and if it could be simulated as an organic factor in art. “Darwin’s remarkable insight reveals how a random iterative process can act on an initial set of conditions to continually improve an organism’s fitness.” This is a very broad definition of evolution after Darwin but it helped me to further develop the idea of making the artwork itself a random iterative process.
    This connects back to the concept of glitchart, where the process, mostly ignored in favour of the finished artwork, becomes the artwork itself. This shift in focus makes the unseen visible and highlights the process as art, which is a metaphor for my experience in this course in general. This also suggests that the artwork itself is never finished and we only see it’s current state. Umberto Eco called this the “open work.”
    From a media archaeological perspective, the analysis of these ontic operations and processes is valuable because it illuminates the gaps between one medium and another while making visible the material differences in their systems of meaning. Laric‘s artistic enterprise addresses these questions through recursive, self-referential chains of operations that show how signs become information and how this information is in turn processed, transformed, stored, and transmitted from one medium to another. I took the recursive self-referential chains of operations and combined it with the idea of evolution or ontogenesis to create my sculptures.
    For more details on the sculptures consult the “Transformative Drift” booklet available below.





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