3D

 (since 2022)

  Experimental Design
Procedural Design

Throughout my work, I utilize industry-standard software, such as Cinema 4D, Houdini, and Blender. As a dedicated 3D designer, I continuously strive to push boundaries and investigate new techniques. My experiments in softbody simulations are just one example of my interest in exploring the potential of 3D design to create captivating visuals.
    In my work with Cinema 4D and Houdini, I engage with the technical aspects of simulation and physics, applying these principles to achieve dynamic results in my projects. Though vertex field driven simulations are one specific example, my interests and expertise span across various aspects of 3D design.
    Blender serves as my primary tool for modeling and layout, offering a robust platform to construct and refine the components of my simulations. One of the reasons I particularly appreciate Blender is its strong culture of knowledge sharing, which aligns with my own values and is a recurring theme in my works. This collaborative environment empowers me to continually expand my skill set and encourages the open exchange of ideas within the 3D design community.
    Furthermore, being aware of Cinema 4D's industry-standard status, I actively pursue proficiency in it as well, comparing and contrasting the strengths and weaknesses of both programs. This approach allows me to broaden my understanding of different tools and optimize my workflow for various projects.
    It is important to emphasize that this section of my portfolio focuses on the exploration and development process rather than completed, polished projects. As a designer, I believe in the importance of nurturing curiosity and embracing experimentation. Through this mindset, we can evolve, learn, and ultimately produce innovative and unique work.




©2024

torben@
zsagar.de
+45
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2508 
751